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Imogen Heap To Make 3D History

06/21/2011
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RCA sent over word that Imogen Heap will make history by releasing the world's first 3D audio song. Here are the details they sent over:

Imogen Heap announces the release of her next unique musical endeavor, "Heap Song 2" which, as far as we can gather will be the first 3D audio song, ever. "Heap Song 2", is the working title of Heap's second release from her work in progress 4th solo album.

The first song "Lifeline" was created by Imogen earlier this spring. The song / video and artwork was collaborated on and inspired by her fans over a two week period with Imogen as the creative ringmaster. Day by day Imogen chose her favorite sounds, images, words and video sent in from around the world and played with, molded, edited, mixed and produced "Lifeline". Heapsong1 aka "Lifeline" was then released 2 weeks after the start of the project, with the release party held at her house where all those involved were invited.

"Heap Song 2" continues Imogen's innovative approach to music and songwriting as she is set to create the first 3D audio song. "Heap Song 2" will be available on July 6th, 2011 exclusively at imogenheap.com and other digital providers beginning July 17th.

On "Heap Song 2" Imogen has partnered with Nick Ryan to push the limits of 'sound' and 'song' to a new place. Nick Ryan is a multi award winning sound designer, composer and audio specialist. While working with the BBC's 'Imagineering' Department as a futurologist in 2004 he won a BAFTA for 'The Dark House', a groundbreaking interactive binaural (3D audio) Radio Drama which he co-devised, scored and mixed live on air on BBC Radio 4. Last year Nick created Papa Sangre - the first ever real-time 3D audio game . Papa Sangre is a video game with no video created entirely in sound, for the iPhone platform. The game was awarded the 'Most Innovative Game' at the International Mobile Gaming Awards in March.

He and Imogen are excited to explore the idea of using sound to enhance the experience and narrative of a song alongside 'conventional' words and music. They will create a track where the listener will actually be "inside" the song, as if they were in Imogen's shoes, which will happen around them in 3D audio

As with "Lifeline" � this track, artwork and video will be created in 2 weeks, again with involvement from her community.
Imogen will be asking her community to post entries into the 'clarity cloud'. A space to share poignant moments in time when something became beautifully clear and as a result, changed the course of their lives. This idea and the responses are core to the writing of Heapsong2. Each person entering having the chance to be in the video, shot in the woods at the bottom of her garden, depicting their own moment.

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